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Channel: Game Design Patterns » Roguelike
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Dungeons of Dredmor Analysis

Immediately on booting up Dungeons of Dredmor, one thing is very clear.  It is, far and away, much sassier than most Roguelikes.  It ruthlessly mocks the tropes that have propelled its genre into...

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Genre Study: Roguelikes

Walking into this project, I can’t say I had much experience with Roguelikes.  Sure, I had played some Roguelike-likes (FTL, Torchlight, etc), but I hadn’t spent much time with more central examples of...

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FTL: Faster Than Light Analysis

Introduction Going from my recollections, FTL: Faster Than Light is amazingly well-designed.  The experience was impressively streamlined: the game knew what it wanted you to experience, knew what it...

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